Rocket League Free Download (v1.40 ALL DLC)
As part of a means to monetize the game beyond downloadable content, Psyonix has tried a few different approaches. In September 2016, it introduced a loot box system known as Crates, where players could purchase them with a random selection of in-game customization items, opened through the purchase of Keys using real-world funds. Due to increasing governmental concern over loot boxes, Psyonix replaced the Crates system with Blueprints in December 2019, which offer a known specific item with potential modifiers as potential end-of-match drops. These Blueprints can then be crafted using the game's new premium currency (Credits), or purchased with real-world funds, if the player so chooses. A new rotating Item Shop was introduced in December 2019 as well, with Featured items available on a 48-hour timer and Daily items on a 24-hour timer. The Item Shop includes all types of in-game items, such as Painted Cars, Exotic Wheels, Goal Explosions, and many more. Each item has a listed Credit value that will show the item's cost, allowing players to purchase the exact item they want, instead of relying on RNG to attain a specific item previously available through loot boxes. Separately, Psyonix added a battle pass feature to the game in September 2018, known as the Rocket Pass. Each pass, which lasts a few months, has challenges and other opportunities through playing Rocket League that allow players to increase the tier of the Pass, from which new unique customization options tied to that pass can be unlocked. While the Rocket Pass is free to all players, a flat-cost premium option that accelerates the level up rate and unlocks additional items at certain tier levels can be purchased.
Rocket League Free Download (v1.40 ALL DLC)
As Psyonix finished development of Battle-Cars, the studio had tried to gain access to a publisher by selling their game as "soccer, but with rocket-powered cars"; none of the publishers seemed interested. Ultimately, they opted to self-publish the game on the PlayStation Network with almost no marketing. Though it was downloaded more than two million times, it was not considered very successful even after the studio cut the price. The studio continued on to other projects, though kept the idea of building on Battle-Cars as an option, recognizing the game had a small but dedicated fan-base that provided them with ideas for expansion. These other projects, which including contract work for AAA games, including Mass Effect 3 and Gears of War, helped to fund the development of Rocket League.
Psyonix had at one point considered having Rocket League as a free-to-play game with microtransactions, inspired by Team Fortress 2 and Dota 2's models. Though they had put in efforts to establish a free-to-play model, Psyonix decided instead to switch to a traditional sale method, and offer only cosmetic elements as downloadable content, assuring that no players would have any additional advantage beyond their own skill. The name Rocket League was selected in part to reduce the size of the game's title in order to appear fully in digital storefronts, and also served to be an easier to remember name as well as a more mature-sounding title than Battle-Cars, according to Hagewood; speaking on Rocket League's development in March 2016, Davis opined that Supersonic Acrobatic Rocket-Powered Battle-Cars was "the worst game name of all time".
Psyonix planned to continue to support Rocket League with downloadable content (DLC), intending to keep all gameplay updates free and only charging for cosmetic items. In November 2015, a free update added the ability to Mutate a match, allowing for a number of different custom presets and match settings, including a low gravity mode and a cubed ball, among other improvements and additions. Through this, Psyonix is able to offer custom game playlists to test out new modes or for holiday-themed events. For example, during the latter part of December 2015, Psyonix introduced an ice hockey-based mutation alongside a special event featuring holiday-themed decorative items, replacing the normal ball with a hockey puck, and changing the floor to ice. This mode proved very popular and was permanently added to the standard playlists on February 24, 2016. In February 2016, a new game playlist called Rocket Labs was added to offer new experimental maps to players as a means to gauge feedback and interest in a map before adding it to the game's standard map playlist. In April 2016, the developers added the basketball-based playlist to the standard playlists. A new Rumble mode, which adds unique power-ups on various maps, was released in September 2016.
The game's first DLC pack, titled Supersonic Fury, was released in August 2015, along with new arena Utopia Coliseum. It contains exclusive cosmetics, including two new cars, rocket boosts, wheels, five paint finishes, and twelve decals for both new cars. The same month, it was announced that Rocket League would be ported to macOS and Linux later that year, in order to run natively with SteamOS hardware; Rocket League and Portal 2 were part of incentives for those that pre-ordered a Steam Link, a Steam Controller, or a Steam Machine. The game's second DLC pack, titled Revenge of the Battle-Cars, was released in October 2015. The DLC adds two more cars from Supersonic Acrobatic Rocket-Powered Battle-Cars, along with exclusive cosmetics for both. In another event, players had a chance to collect six Halloween-themed items from October 18 to November 2. The game's third DLC pack, titled Chaos Run, was released in December 2015. The DLC added two more cars, along with more cosmetics. A new arena, called "Wasteland", was released for free alongside the DLC. The map is notable for being the first non-standard arena to be released, having a different size and shape than the others and inspired by the Mad Max films, the first of which Psyonix plans to release over time.
They had originally planned to release the game around November 2014, but had missed this deadline to implement better matchmaking and servers, high frame rates, and removing the free-to-play elements. The game was released publicly on July 7, 2015, for the PlayStation 4 and Windows. Davis considered this serendipitous, as this moved the game out from a busy period of many major releases during the holiday season to the relatively quiet mid-year period, reducing the amount of competition from other titles. Further, the game on release was made part of Instant Game Collection on the PlayStation 4 and free to PlayStation Plus subscribers; within the week, Psyonix had seen more than 183,000 unique players, exceeding their server capacity and requiring them to improve on their network code to handle the influx of players. Davis estimated there were six million downloads of the game from this promotion, and considered this the "best decision" they had ever made.
At The Game Awards 2015, it was announced that the game would be ported to Xbox One, where it was released on February 17, including most of the previous DLC packs for free. Ports for macOS and Linux were released on September 8, 2016. A retail version of Rocket League, in form of the game's Collector's Edition, was announced in February 2016, and was released in Europe on June 24, 2016, and in North America on July 5, 2016. The Collector's Edition is published and distributed by 505 Games, and includes the first three downloadable content packs for free, as well as four additional cars to be available as digital download on July 18: Aftershock and Marauder (both from Supersonic Acrobatic Rocket-Powered Battle-Cars), as well as Esper and Masamune. In October 2017, Psyonix announced that Warner Bros. Interactive Entertainment would begin to publish an updated version of the game for PlayStation 4 and Xbox One consoles by the end of that year, which includes additional content for both versions.
Psyonix announced that over one million copies of the game had been sold on Steam by August 2015. By the end of 2015, the game had been downloaded over eight million times, and grossed over $50 million. In February 2016, Psyonix stated Rocket League has earned $70 million in revenues with at least four million copies sold, not including downloads on the PlayStation system; they have tracked at least 12 million unique players of the game, including both purchases and during free play offers such as its availability on the PlayStation Plus membership program. Within three weeks of its release for the Xbox One, Psyonix observed at least one million unique players for that system. By July 2016, a year after its release, Psyonix reported more than 6.2 million sales of the game across all platforms, including 5.5 million purchases of DLC, with more than $110 million in revenue; 40% of these sales have been for the PlayStation 4 version with the remaining split roughly equally between PC and Xbox One. Psyonix has tracked more than 25 million unique players by January 2017, averaging 1.1 million players a day, and reaching 220,000 concurrent players at one point. Sony stated that Rocket League was the most-downloaded title from the PlayStation Store in 2016. By the beginning of 2018, the number of players had risen to over 40 million, and subsequently reached 50 million by September 2018.
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