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They flee from the metro, leaving Moscow entirely, on a journey to find a new home. The Aurora travels across the country using the Trans-Siberian Railway. In the game, Artyom can explore vast stretches of the Russian wilderness, where the air is breathable without the use of filters and the soil may be fertile in some areas; this confirms information already presented to the reader in the Universe of Metro 2033 book series.

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The Redemption ending of the previous game is canon. Metro Exodus follows on from this, where Artyom has gathered a group of survivors to leave the metro and embark on a journey. Anna and Miller are some of the familiar returning characters, but there are more. Some of the new characters include: Alyosha, Duke, Tokarev, and Yermak - among others. The Moscow Metro's bullet economy does not apply outside of the city, but scavenging is even more important than it was before.

The second winter will be faced in Novosibirsk, the dead city. Radiation is 8 times as high as in Moscow so the place is extremely deadly and toxic. The metro tunnels will offer some protection but are overrun by packs of nosalis and new threats such as worms. The main objective here is an institute which is ruled by Blind Ones.

After the Battle for D6, Artyom along with his wife Anna, leave the Order to settle down at VDNKh station. However, Artyom's growing paranoia and his dreams of leaving the metro lead him to regularly go up to the surface to attempt to tune into any outside radio broadcasts. During one such expedition, Artyom, on his way to his home station, is wounded by a pack of watchmen and is narrowly saved by a small detachment of Rangers. Colonel Miller rebukes him for his frequent travels on the surface, and personally travels to Exhibition to offer Artyom and Anna a place in the order once again, this time training new recruits from the comfort of Polis.

Artyom, Anna and Yermak devise a plan to steal the train to escape fromHanza and to warn the rest of the metro of the current situation. However, a Hanza-Spartan joint force led by Miller storms the train and capture the trio. Learning that the assailants are Anna and Artyom, Miller turns on the Hanza soldiers and hijacks the train to escape Moscow. They are intercepted by a heavily-armed Hanza armored train, but Artyom is able to sabotage it, allowing the Rangers to make a clean getaway.

Stopping some distance outside of Moscow, Miller reveals to the crew that the major factions in the metro, including Hanza, the Spartan Order and both the Red Line and the Reich, are secretly controlled by the urban legend, known only by few in the Metro as the Invisible Watchers. He goes on to say that shortly after the Battle for D6 he was briefed by them and told that the war is still on-going, that Moscow is hiding, and the government had survived, residing in the Ural Mountains, and should he reveal this information would result in a death penalty. Knowing that they would be executed anyway if they return to the metro, Miller decides to set the newly-named train Aurora on a course to Yamantau.

Having modified Saul's van from the Caspian, the pair head out in search of the institute where the drug may be located. However, large doses of radiation and heavily blocked roads force them to go to the city underground. As they explore deeper into the city metro, they encounter familiar mutants, as well as the decomposing remains of a battle, mirroring the Metro in Moscow. They discover a boy, Kirill, living underground who tells them that the population has been able to survive for so long due to a powerful anti-radiation drug, known as the green stuff. Kirill tells them of the situation, in which the dwindling supply had led to the metro's downfall, in which only he and his father survived. In his hideout he reveals that the city's satellite communications facility survived the war and had surveyed much more than the facility in the Caspian and for far longer.

In the good ending, Artyom is saved by the crew via transfusion and meets Miller in a vision. The latter takes him outside the vision's tunnel, revealing it to be Lake Baikal, the Aurora's next destination. He says that he can't believe that life in the outside world is possible, and that Artyom was ready for it, while he prioritizes life in the underground metro. Miller states that it was his fault that Anna fell into the bunker in the Volga and contracted the disease. The colonel finally parts with Artyom by requesting him to bury his body near the shores of Lake Baikal, and take his place as the leader of the Spartan Rangers. Artyom wakes up, and later fulfills Miller's request, with the crew appointing him as leader of the order.

The game was first announced at E3 2017, with a late 2018 release date, which was later delayed to February of 2019. Initially Exodus was to be set in Moscow, linking the vast network of stations together in a more open world, but the studio was not enthusiastic about staying in the metro for several more years of development time. The decision to explore the rest of post-nuclear Russia was first brought forward by two artists, whose idea became popular with the team and with Dmitry Glukhovsky, as it suited his book Metro 2035 as well. Jon Bloch from 4A Games has claimed that Metro Exodus is their most ambitious project yet; this can be seen easily by looking at the scale and graphics of the game.

The second expansion is the brand new sandbox survival level set in Vladivostok. Sam, a US marine at the Moscow embassy before the bombs were dropped, has long dreamed of returning to his homeland, and maybe finding his family alive. The prospect seemed impossible in the darkened tunnels of the metro, but when the Spartans discovered that Moscow was not the only city left alive after the war, holding out hope did not feel so foolish anymore.

Metro Exodus continues 4A's tradition of breath-taking environmental design direction, weaving wholly believable post-apocalyptic environments across a range of unique biomes. As Exodus's name suggests, this is the first game in the series that takes you completely out of the dank subway tunnels of the Moscow metro system, taking place in a string of large connected areas and far larger in scope than Metro Last Light's flirtations with a more open format.

My first metro game and I'm loving it. Really unique experience. It's just the right amount of open, the UI and sign posting etc is really immersive and integrated into the world, and the shooting is difficult and slow but fits well in the setting. There aren't enough of these single player FPS games anymore, I'll be day 1 for any future releases. 041b061a72


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